Adolescents who spend more time playing online strategy games than concentrating on their studies may be making better choices for the future than their parents believe.
Historian Niall Ferguson has been running scenarios about what might have been through Muzzy Lane’s Making History game with the help of his 13 year old son. And according to Clive Thompson, writing in Wired, the experience has forced him to rethink some of his favourite theories completely.
Now Ferguson, best known for Virtual History, a 1997 book based on asking ‘what if’ about historical events ranging from World War 2 to the English Civil War, is working with Muzzy Lane to design a new game. Due out in 2008 it will model modern, real-world conflicts, and allow players to tweak strategies and approaches to these problems.
According to Thompson:
“Ferguson discovered something that fans of war-strategy and civilization-building “god” games have realized for years: Games are a superb vehicle for thinking deeply about complex systems. After you’ve spent months pondering the intricacies of the weapons markets in Eve Online, or the mysteries of troop placement in Company of Heroes, you develop a Mandlebrotian appreciation of chaos dynamics — how a single change can take a stable situation and sent it spiraling all to hell, or vice versa”.